hi :)_
I’m Chi (’chee’), currently based in Atlanta to pursue a MS in Digital Media at GA Tech. I’m open to relocation.
My goals as a human-centered designer and researcher are:
My whereabouts:
what I’m doing
- Just wrapped up the semester by mentoring 35 game design final projects (Processing, p5.js, HTLM/CSS, VS Code)
- Lead creative programming labs, topics include object-oriented programming and integrating datasets, APIs, and ML models
what I’ve done
research, curricular design & teaching
Research AssistantNEH Grant Business Meets Humanities- Co-designed and tested learning assessments for “Data Storytelling” and “Economy and Fiction” courses;
- Curriculum development for a new Philosophy, Politics & Econ minor
Summer Research Grant
Prof. Jordan Sjol, Film & Media, DePauw
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Developed a new critical studies course
Research Assistant
Prof. Pauline Ota, Art History, DePauw
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Secondary research to update curriculum
creative production & design
Web Design
DePauw Communication & Theatre Department
Animation Studio Assitant
Chris Doyle Studio, Brooklyn, NY
Marketing Photo/Video Production
The Children’s Museum of Indianapolis
Communications Assistant (Multi-media)
DePauw Athletics Communications Office
Content Production
Macmillan Learning, Remote/New York, NY
highlights (•˕ •マ
(project page under construction)
TechPoint Xtern finalist project, UX track. Wireframe of VeloCityX mobile app - an interactive platform for Indianapolis auto-racing fans.
Deliverables include:
- Information architecture
- Personas
- Mid-fidelity prototype
Tools: Lucidchart, Figma
Media literacy, Educational workshop design, Material culture
Mixed-methods analysis combining field observation, usability evaluation, and qualitative coding to assess 220+ visitor groups’ experience with an interactive tabletop AI exhibit
(IRB-protected data involved, happy to discuss during interview)
Design 2 action bar items, “Video Annotation” and “Why this video?”, to make content suggestion and community fact-checking more accessible and interactive.
Deliverables include:
- Low-fidelity prototype
- Task-based usability tests
- Hi-fidelity prototype
Tools: Figma, Affinity mapping, Paper, Background research