hi :)_

I’m Chi (’chee’), currently based in Atlanta to pursue a MS in Digital Media at GA Tech. I’m open to relocation.

My goals as a human-centered designer and researcher are:
improving digital literacy among users and;
developing accessible design for diverse needs and capabilities.

My whereabouts:
chiqp.work[at]gmail.com
linkedin.com/in/chiqp/

Very full CV


me and a tv in a gallery






what I’m doing

Grad TA for Intro to Computational Media
  • Just wrapped up the semester by mentoring 35 game design final projects (Processing, p5.js, HTLM/CSS, VS Code)
  • Lead creative programming labs, topics include object-oriented programming and integrating datasets, APIs, and ML models


what I’ve done


research, curricular design & teaching

Research AssistantNEH Grant Business Meets Humanities, DePauw University
  • Co-designed and tested learning assessments for “Data Storytelling” and “Economy and Fiction” courses;
  • Curriculum development for a new Philosophy, Politics & Econ minor
 
Summer Research Grant
Prof. Jordan Sjol, Film & Media, DePauw
  • Developed a new critical studies course

Research Assistant
Prof. Pauline Ota, Art History, DePauw
  • Secondary research to update curriculum

creative production & design

Web Design
DePauw Communication & Theatre Department

Animation Studio Assitant
Chris Doyle Studio, Brooklyn, NY

Marketing Photo/Video Production
The Children’s Museum of Indianapolis

Communications Assistant (Multi-media)
DePauw Athletics Communications Office

Content Production
Macmillan Learning, Remote/New York, NY







highlights (•˕ •マ


GrindHr: Dating in an all-women utopia

(project page under construction)


VeloCityX: Enhancing autonomous racing fan experience

TechPoint Xtern finalist project, UX track. Wireframe of VeloCityX mobile app - an interactive platform for Indianapolis auto-racing fans.

Deliverables include:
  1. Information architecture
  2. Personas
  3. Mid-fidelity prototype

Tools: Lucidchart, Figma




Media Literacy for the Barely Literate: Reflective Online Video Consumption through Collage Art

Media literacy, Educational workshop design, Material culture

Fostering AI literacy: Evaluating interactive exhibits in children’s museum (ongoing)

Mixed-methods analysis combining field observation, usability evaluation, and qualitative coding to assess 220+ visitor groups’ experience with an interactive tabletop AI exhibit

(IRB-protected data involved, happy to discuss during interview)





Advocating for transparency on YouTube’s long-form content

Design 2 action bar items, “Video Annotation” and “Why this video?”, to make content suggestion and community fact-checking more accessible and interactive.

Deliverables include: 
  1. Low-fidelity prototype
  2. Task-based usability tests
  3. Hi-fidelity prototype

Tools: Figma, Affinity mapping, Paper, Background research




Diary Study: Understanding the Two-Wheelers of Tech Square’s Green Lane